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Assault on Castle Dreadpathia

Low Cunning

October 10th, 2025
12 tracks
24:20
Assault on Castle Dreadpathia
Assault on Castle Dreadpathia
Title Screen Overstaying Its Welcome (Intro Theme to “Attack on Castle Dreadpathia”)
0:00
1:48
Title Screen Overstaying Its Welcome (Intro Theme to “Attack on Castle Dreadpathia”)
Low Cunning
1:48
Enter Your Frustratingly Long Cypher (Password Theme)
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1:26
Background Music for a Town that Hates You (Annwvyn Theme)
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2:58
Onwards, Toward Adventure (And, Almost Certainly, Death) (Overland Theme)
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2:02
Let's Murder Our Enemies Without Remorse (Battle Theme)
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1:44
Exploring the Many, Many Identical-Looking Hallways of Castle Dreadpathia (Castle Theme)
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2:10
We Found the Dungeon and Let’s Just Say It's Not Exactly Well-Kempt (Dungeon Theme)
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1:10
Braving the Untold Perils of the East Tower (East Tower Theme)
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2:13
Facing the Slightly Different Yet Oddly Familiar Perils of the West Tower (West Tower Theme)
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2:13
We Accidentally Wandered Into the Parallel Zone and are Now Wondering How to Get Out (Parallel Zone Theme)
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3:12
For Some Reason This Final Portion of the Castle Is Inexplicably Covered in a Dense Fog of War (Baron Bludd’s Inner Sanctum Theme)
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2:00
Baron Bludd More Like Baron Dud (Ending Theme)
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1:24

Inspired by Nobou Uematsu’s “Final Fantasy Legend” work, “Assault on Castle Dreadpathia” is the soundtrack to the top-down action-adventure game of the same name. From the original game release blurb:

Townsfolk have been mysteriously disappearing in the dead of the night, and the howl of wights looms large. As such, the Shitty Wizard agrees (for money) to infiltrate Castle Dreadpatia, collect and burn seven bells plus fourteen body parts of the hastily-named Baron Bludd, and restore order to Annwvyn.

Looking for more info? Check out this tip line entry. (Don’t be confused by the title change — just chalk it up to regional differences and the like.

Credits

Z. Emerson Weston — writing, recording, editing, mastering, artwork, other associated nonsense.

All tracks were performed on guitar, converted from pitch to midi note, then output via Ardunioboy + mGB through a silver Game Boy Pocket.

Special thanks to: Gage Salzano for art and design consultation, Tom Gaffron for audio consultation, and Sweet 8-Bitterness for Game Boy packaging and vibe consultation.